LEGO Ninjago: Nindroids is backflipping toward a retail release this week, and we’ve been treated to an action-packed launch trailer.As previously confirmed, this will be based on the opening five episodes of the Ninjago: Masters of Spinjitzu animated television series, and will see players face off against the evil Digital Overlord and his robotic Nindroid army in New Ninjago City.You can take on the role of your favourite ninja, whether that be Jay, Zane, Cole, Kai or Lloyd, as you battle across 30 levels putting the new Technoblades and vehicles to use – such as the Ninjacopter, Fighter, Thunder Raider, Earth Mech and Golden Cycle – to help save the city.LEGO Ninjago: Nindroids is now available across North America, and will launch in Europe this Friday 1st August.[Read More...]
LEGO Ninjago: Nindroids – GameTrailers.com3DSVitaGenre:
Trailers 1 videoLaunch TrailerPosted: 07/29/2014Views: 264
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Lego Ninjago Nindroids Released: Become The Master Of Spinjitzu With New Launch Trailer For 3DS And Vita
Jul 29, 2014 10:38 AM EDT | By Steve Buja (firstname.lastname@example.org)
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Become the true master of Spinjitzu in Lego’s latest handheld offering.(TT / Hellbent Games)[Read More...]
Warner Bros Interactive and TT Games are very happy to announce the release of LEGO Ninjago: Nindroids, the long awaited sequel to their successful LEGO Battles: Ninjago, for the Nintendo 3DS and PlayStation Vita.
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Written by Patrick MaySan Jose Mercury News[Read More...]
Meet the digital diapered set.
As mere babes devour more and more online media while being baby-sat with the help of the Internet, the crib is becoming America’s new tech incubator. And as app developers and gadget makers compete to corner the youth market, their innovations are fueling a national debate over the promises and pitfalls of being connected so young.
The folks at Boston-based Rest Devices, for example, probably never dreamed they’d kick a hornet’s nest by launching Mimo. Slipped into a onesie, Mimo’s sensor and microphone tells the smartphone-packing parent in the other room the baby’s temperature, movements and position in the crib, offering 24-7 surveillance with a Bluetooth-transmitted soundtrack of their child’s burps and babble.
Whether you consider Mimo an agent of Big Brother, as one San Jose, Calif., schoolteacher fears, or the ever-vigilant digital assistant that mothers across the land crave, the trend it represents is touching nerves.
It’s also gaining strength. From baby-monitoring hardware, to games on an iPad attached to a Fisher-Price bouncy chair, to interactive learning tools for the under-6 set from startups like Palo Alto-based Kidaptive, technology is increasingly being woven into American childhood.
A recent study by Common Sense Media found that 38 percent of children under two have used a mobile device for media, compared with 10 percent two years ago. Even larger increases were reported in tablet ownership among their older brothers and sisters, up to age 8. With companies literally hooking up technology to humans right out of the chute, wearable sensors are the tip of an onslaught of apps and tablet-based learning platforms. And that leaves some adults alarmed.
“It’s Orwellian to have too much tech shoved into our kids’ lives at earlier and earlier ages,” said East San Jose English teacher Robin Edwards-Harvey when she learned about Mimo, which is marketed as a “cure for Mommy brain.” “With little kids getting addicted to things like game technology, I see this as part of a really disturbing trend.”
But app-makers tout the educational horsepower of their wares, and many parents say they’ve seen technology have a positive impact on their children’s lives. Massachusetts mom Heather McGibbon, 35, says Mimo has been a godsend as she wrestled with her infant son’s stomach problems and erratic sleeping patterns. She says the benefits of the device far outweigh any concerns about invasive technology or abusive data-collection.
“They claim they’re not viewing or selling my child’s information, and I have to take their word for it,” she says. “Sure, it’s a scary world we live in with all the surveillance going on. But it wasn’t the fact that someone could track my baby’s biorhythms that was keeping me up at night . . . it was my baby.”
Despite the upside for parents like McGibbon, early-age digital engagement raises two concerns: The American Academy of Pediatrics warns that screen-time of any kind for anyone two and younger could be detrimental to their development. Also, privacy advocates and others say we risk creating a “surveillance society” with all these new tech toys, forging a world where marketers will force-feed products to those far too young to opt out.
“We’re normalizing surveillance with these tech devices,” says Josh Golin, associate director for the advocacy group Campaign for a Commercial-Free Childhood. “And I think we need to ask who it benefits. The parents? Are we indoctrinating children into a society where their every movement is being monetized?”
Junne Webbe doesn’t see it that way at all. Describing herself and her Google-employed husband as “techies from the 90s,” Webbe says their 9-year-old son Aiden got his first laptop at 13 months “because we wanted to expose him early on to reading through educational apps. Within months, he was learning to type, and I have videos of him reading a book at age two.”
Webbe says she and her husband closely monitored Aiden’s use of technology, adding that the third-grader now reads at an eighth-grade level _ thanks, she believes, to his early adoption of computers.
Other parents are more conflicted. While Penny Polayes was impressed with what her two daughters have learned from an all-iPad program at their high school, she says “it’s kind of disturbing to see a one-year-old playing games on an iPad. I’m not sure if they’re learning properly, and I worry that the technology may be detaching them from their environment.”
Janet Lansbury, an early-childhood specialist who blogs about the subject, says newborns are wired to take in and learn from the world around them. And face-to-face interaction with a parent is far more natural than staring into a shimmering tablet, like the iPad attached to the controversial “Newborn-to-Toddler Apptivity Seat” from Fisher-Price. Critics say the iPad “bouncy seat” encourages parents to leave their children with this “virtual baby sitter,” depriving kids of face-to-face time that’s essential to the developmental process.
“When a baby or infant sees a screen, it’s like this bombardment of their senses,” says Lansbury. “Adults can see a screen and filter the images, but babies can’t. They see the glow and everything moving all around and they don’t understand why that digital dog is there and it doesn’t look like a real dog. That’s confusing, and it’s not something that they can learn from.”
Lansbury believes that “by exposing them to this technology at such an early age, you’re kind of subtly discouraging them from exploring their universe and encouraging passive rather than active thinking, which fosters their love of learning. Instead, you’re fostering intellectual apathy.”
Center-stage in America’s too-young-for-tech-or-not debate is the question of whether self-described “educational apps” actually help youngsters learn faster. With 72 percent of children age 8 and under having used a mobile device for some type of media activity, according to the Common Sense Media study, more and more parents are buying into the perceived benefits.
Yet many childhood-development experts remain cautious. “We do know that children learn best through interaction with their parents, especially babies who see the expressions on your face and hear your voice,” says Dr. Alanna Levine with the American Academy of Pediatrics. “You don’t want a device to replace that, and we find that many of these so-called education apps actually take away the child’s ability to focus, to problem-solve, and to grasp things like cause and effect.”
That said, “These apps are here to stay,” says Levine. “We need to look closely at them and study them, but the problem is the technology is moving so fast, and studies take years to see long-term effects, that by the time we do that, the next technology is already here.”
(c)2014 San Jose Mercury News (San Jose, Calif.)Visit the San Jose Mercury News (San Jose, Calif.) at www.mercurynews.comDistributed by MCT Information Services
The heroes of LEGO Ninjago are ready to battle! Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced the release of the high-kicking action-adventure videogame, LEGO Ninjago: Nindroids, available 1st August in the UK for the Nintendo 3DS and PlayStation Vita. Developed by Hellbent Games in partnership with TT Games.
“Adding LEGO Ninjago: Nindroids to our popular LEGO Ninjago franchise is very exciting,” said Tom Stone, Managing Director, TT Games. “Hellbent Games has delivered the action game Ninjago fans have been waiting for – with all the characters, comedy and thrills that make the franchise such a success.”
Based on the first five episodes of the animated television series “NINJAGO: Masters of Spinjitzu,” the LEGO Ninjago: Nindroids videogame takes players to New Ninjago City where the Ninja face a technological threat by the evil Digital Overlord and his robotic army of Nindroids. Playing as their favourite Ninja – Jay, Zane, Cole, Kai or Lloyd – players battle through more than 30 exciting levels with cool vehicles, signature weapons and the new Technoblades, all the while partaking in missions to help save the city.
Players will recognise their favourite LEGO building sets as they gear up as Samurai X, shoot down enemies in Zane’s Ninjacopter, dodge missiles in the Kai Fighter, pilot Jay’s Thunder Raider, smash up the streets in Cole’s Earth Mech and tear through the forest on Lloyd’s Golden Cycle. Alongside intense combat, players can visit the New Ninjago City Hub, home to Grand Sensei Dareth’s Mojo Dojo, Doomsday Comix and Mr. Noodle’s Noodle Bar.[Read More...]
ABERDEEN PROVING GROUND, Md., 29 July 2014. Surveillance and reconnaissance experts in the Austrian military needed long-range high-definition thermal imaging systems for a variety of intelligence applications. They found their solution from FLIR Systems Inc. in Wilsonville, Ore.
Officials of the U.S. Army Contracting Command at Aberdeen Proving Ground, Md., on Monday awarded a $7.2 million contract to FLIR Systems to provide seven of the company’s Star Safire 380 thermal imaging systems in a foreign military sales contract to Austria.
The long-range FLIR Star SAFIRE 380-HD electro-optical system combines color daylight digital camera and medium-wave infrared (MWIR) thermal-imaging camera in a motion-stabilized pod that is hardened for military fixed-wing aircraft, helicopters, aerostats, and other kinds of aircraft. The Star SAFIRE 380-HD, which has an optional shortwave infrared (SWIR) camera and laser rangefinder, illuminator, and pointer, embeds metadata in its video stream.
The optional SWIR sensor in the Star SAFIRE 380-HD provides expanded multi-spectral day and night imaging with high definition mega-pixel resolution imagery. SWIR sensors can detect light from just beyond what the human eye can see to where infrared thermal imagers can perceive, and has the ability to see through windows and other kinds of glass, unlike medium- or long-wave infrared thermal imaging sensors.[Read More...]
Related: Army chooses electro-optical sensors from FLIR for Persistent Ground Surveillance Systems
SWIR light wavelengths are from 0.9 to 1.7 microns, and are reflective light, so its imagery has shadows and contrast. Since SWIR images are not in color, objects are easily to recognize. One big advantage of SWIR imaging sensors is their ability to use night sky radiance, which emits five to seven times more illumination than starlight — nearly all of it in the SWIR wavelengths. As a result, SWIR imaging sensors use this night radiance to reveal objects clearly on moonless nights.
The FLIR Systems Star Safire 380 thermal-imaging pod is for applications in intelligence, surveillance, and reconnaissance (ISR); search and rescue; maritime patrol; border patrol, unmanned aerial vehicles (UAVs); and force protection, FLIR officials say.
The thermal imager is an all-digital, full HD system in one line-replaceable unit. It has high-bandwidth HD-SDI video channels with symbology overlays that comply with government HD standards, providing 1080-pixel, 720-pixel, and other formats.
Related: FLIR Systems to design thermal imaging sensors for Navy and Coast Guard patrol boats
Sensor and geospatial data is embedded within the digital video stream, and the unit offers expanded multi-spectral imaging, with extended color imaging into the dark, and the unit can view, track, and mark ground locations using its embedded inertial measurement unit.
The Star 380 can follow moving targets with its multi-mode autotracker, and can illuminate wide areas covertly. It also can point out distant targets to other forces, and determine target distance and location. The thermal imager’s all-weather design is qualified to MIL-STD-810 and 461, FLIR officials say.
On this contract FLIR Systems will do the work in Wilsonville, Ore., and should be finished by August 2016. For more information contact FLIR Systems online at www.flir.com, or the Army Contracting Command at Aberdeen Proving Ground at www.acc.army.mil/contractingcenters/acc-apg.
Jul 29 2014 – Design & Manufacture [More Design & Manufacture Articles][Read More...]
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UV COBRA Cure is a compact LED line light illuminator with a modular form factor that produces a uniform line up to a peak irradiance of 2W/cm2. Like its predecessor, UV COBRA Slim, COBRA Cure offers field adjustable optics allowing users to select the optimum lens position for their application in the field. It is available in any length up to 5 meters. Both the COBRA Cure and the COBRA Slim are available in a range of wavelengths including 365nm, 385nm 395nm and 405nm. Multiple wavelength versions are also available.
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“We have said on many occasions that we are committed to maintaining and broadening our reputation as innovative solution providers. With the introduction of the COBRA Cure we continue to address wider markets and manufacturers and systems integrators. Standard and Custom UV LED solutions, in addition to our direct emission 405nm laser diode modules available at various power levels, provide a wide range of alternative UV solutions.”
New Ninjago City is the battleground in Lego Ninjago: Nindroids, the new 3DS and PS Vita handheld game based on the third season of the popular Lego series currently airing on Cartoon Network. To compliment the game’s July 29 release, WB Games has provided a collection of launch assets including a Lego Ninjago: Nindroids launch trailer and screenshots.
Lego Ninjago: Nindroids is the second Lego Ninjago video game that follows Lego Ninjago: Battles for DS. While that game was a pure strategy experience, Lego Ninjago: Nindroids is an action game that lets players take control of the Ninjago ninjas including Zane, Cole, Kai, Lloyd, Jay and Samurai Nya, as well as the signature Season 3 vehicles they create.
The villains the ninjas will take on are also plucked directly from the show and include the Overlord, Overborg, General Cryptor, Evil Wu, Min-Droids, and of course Nindroids.
Lego Ninjago has been gradually gaining in popularity since its debut in 2011. A feature-length film is being readied for a September 2016 release, while a fourth season of the animated TV series is expected in premiere in early 2015. The final two episodes of Season 3, Rebooted, will make their North American debut this October.
Shop for Lego Ninjago: Nindroids at Amazon.
3DSCartoon NetworkLego Ninjago NindroidsPS Vita[Read More...]
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